This is also a useful opportunity to test out another new weapon, the Digger, a projectile that tunnels beneath the ground, before popping out and exploding. Cue several seconds of tension as players creep about, blasting at any object that looms into their sight line. Several minutes into each bout, a horn sounds and suddenly a sand storm rolls in reducing visibility to a few feet. This level also boasts another interesting feature. As the converging red lines sweep across the sandy surface they create plenty of amusingly hectic activity, with soldiers diving for cover behind any stunted tree trunk they can find. This devastating newcomer features a laser target that scans the area looking for enemies if anyone strays into its sightline, they are seamlessly converted into a thin red mist. It's a real heavy weapons zone, with a Mulcher spawnpoint at the bottom and a 'One Shot' at the top. Here, a trench line extends through the centre of the map, with various lookout points dotted around and above it. Set in the locust dead lands, Trenches provides a slightly larger field of play, taking place over a desolate and scarred landscape. This can also be shot down mid-bout, making instant jam out of anyone caught underneath. It's another fun map, especially with the giant scoreboard suspended high above, which records each kill on the digital readout. However, the side areas also allow for pincer movements so there are pockets of violence continually exploding throughout the stadium. The court is strewn with low and high cover objects, so you get these miniature wars of attrition as sides edge toward each other through the debris. On the same scale is Thrashball, a ruined sports arena, flanked by locker rooms and surrounded by collapsing seating units, which provide handy overviews of the central area. The timing and direction require practise, but get it just right and your victim can be lifted from his feet and waved in the air like a gory flag. Hit B and you'll perform a charge, bolting up to an enemy and skewering him with your blade. Also handy here is the new Retro Lancer, a version of the standard Lancer assault rifle that features a secondary bayonet rather than a chainsaw. If you stumble across a group of enemies, you can take out three with one blast, which is indecently messy. This spiteful little maniac has terrible range but within a few feet it's explosively deadly. It's here that one key new weapon comes into its own: the sawn-off shotgun. It's an ultra-compact map, designed for close-quarters combat – and that's exactly what you get. My first experience of the game is with the aforementioned Checkout, a ruined supermarket, complete collapsing product displays, rusting shelving units and an array of smaller departments leading off from a central shopping floor. Apparently, this is only a selection from the final line-up, but the half-dozen arenas revealed here gave a good indication of what to expect: frantic, gore-splattered mayhem. Surrounded by the world's gaming press, design director, Cliff Bleszinski and executive producer, Rod Fergusson, revealed six multiplayer maps from the closing title in the Gears trilogy, due out on September 20. This joyously cataclysmic exchange took place at a hands-on event in San Francisco last week. It is ultra violence as slapstick comedy. Over the headset comes a torrent of laughter. Suddenly, two members of the opposing team run out at him from either side and simultaneously blast him with sawn-off shotguns the result is a nuclear apocalypse of blood, spraying at the screen, the background scenery and everywhere else within a five-metre vicinity of the collision. A lone gunman weaves between two chunks of cover in the centre of Checkout, perhaps the new game's standout map. Here is a moment that typifies the multiplayer action in Gears of War 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |